Arranged Teams no longer broken up when matched against random teams. A player's units and buildings are now deleted when he or she resigns from a ranked multiplayer game. Setting an Arranged Team against two solo people players to join a "2v2" game no longer results in a 2v1v1 game. Multiplayer Specific Fixes: - Countdown timer now reflects the actual amount of time needed until a lagging player is kicked from a game. Partially built wall segments and connectors no longer have placeholder text tool tips when viewed though the fog of war. Siege engines no longer move extremely slowly across river fords, and after ungarrisoning on shorelines. Tunnels now appear properly when reloaded from a saved game. Cut "Carrack" unit no longer appears in tech tree. The "Immune to Panic and Confusion" tooltip is now properly applied to Panicked units. The "Research Advanced Torpedoes" ability now functions correctly. Nuke tooltip now properly describes irradiate effect which shuts down all buildings in the area. Build Warehouse Hotkey has now works for Western Builder in the Future Era. Middle Eastern SA-4 can no longer attack workers and trade carts. Existing German 88's are no longer changed into Tri-ped herc's when the Tri-Ped is researched. Modern era submarines no longer shoot torpedoes at airplanes (which was funny, but still a bug). Helicopters now show their proper research tooltips. Lightning Sphere is no longer researched for free. Western Anti-Air guns are now much more effective. Bombers no longer overshoot their targets. An Airstrike in-flight when City Center/Ministry is destroyed will no longer freeze in place. Mideast buildings can no longer build any other Middle Eastern building using hotkeys. Middle Eastern players can no longer tribute unlimited number of markets (in one territory) to an ally. Far Eastern fortresses and Western Future Towers now automatically attack. Ungarrisoned units can no longer be seen through the fog of war.
When Researching the first unit in an upgrade chain, skipping one upgrade and then researching the next evolution of it, the player will no longer able to build two different unit types in the chain. The foundations of other users or AI’s buildings can no longer be seen by the player. The West Siege Ship's Research Faster Reload is now functioning properly. The Shipyard Mooring Area now properly heals ships. User is able to properly tribute Naval Units to an enemy player. Ships are now much easier to un-garrison. Custom Civs with naval units will now function properly if the user is on a map that does not have water. Selecting certain quickstarts will no longer start the game past popcap, with no builders. Multiple fixes to tutorial to avoid non-progression issues. Units will be more responsive to move and attack orders during combat.
Patch 1.1 General Gameplay Fixes: - Pressing ctrl+alt+del in game and then pressing the task manager button no longer causes the game to crash. AI naval fleets invading provinces in World Domination mode sometimes take several minutes to discover land. When starting team games on "Trade Winds" map sometimes team members are not placed next to each other. In order to avoid this problem, we recommend changing screen resolutions prior to starting a game. This occurs only if the resolution is changed while a skirmish or multiplayer game is in progress or has finished. Patch details: Patch Known Issues: - The game will sometimes take several minutes to switching screen resolutions. This v1.1 patch for the Spanish version of Empire Earth III features a number of multiplayer, World Domination, map, and general gameplay fixes.